As Death Stranding 2 showcases near-instant loading on PS5, GTA 6 fans are grappling with a hard truth: Rockstar’s massive open world likely won’t achieve similar speeds. A recent r/GTA6 thread highlights how expectations are being recalibrated for gaming’s most anticipated title.

Why GTA 6 Can’t Compete
Technical limitations make lightning-fast loads unlikely:
- Complex NPC AI: Hundreds of unique characters require deeper initialization
- Denser Environments: Vice City’s living world needs more assets pre-loaded
- Legacy Patterns: Even GTA V on PS5 takes seconds despite SSD advantages
As Reddit user TheTechPoTaToCHIP notes:
“Rockstar games load once per session – a few seconds won’t ruin the experience.”
Community Reactions: Surprisingly Rational
Fans are unusually level-headed about compromises:
- “Comparing it to DS2 is unrealistic – they’re different beasts.”
- “If loading only happens at startup, longer times are acceptable.”
- “Prioritize world depth over shaving milliseconds.”
This marks a rare moment of collective realism in hype cycles.
The Bigger Picture
GTA VI’s scale demands trade-offs:
- Living cities with systemic NPC routines
- Seamless interiors/exteriors
- Advanced physics (water, destruction, vehicles)
- Instant loading like linear narrative games
As one fan wisely observed: “Disappointment only comes from unrealistic expectations.”
Also, Read
- GTA 6 Trailer 2 Smashes GTA 5’s Record With 123M+ Views
- GTA 6 Online Leak – User-Created Worlds Could Extend Game’s Life for Years
- Rockstar Quietly Adds GTA 6 Wishlist Option – What This Reveals About the Release
What to Expect in 2026
Anticipate:
- Initial loads of 10-20 seconds on PS5/XSX
- Near-instant fast-travel between discovered areas
- One-time session loads (no repeated screens during gameplay)