Rockstar Games’ latest Grand Theft Auto VI trailer stunned fans with its breathtaking visuals, but a new technical analysis reveals a potential trade-off: the game may be locked at 30fps on PlayStation 5 and Xbox Series X/S. According to Digital Foundry, the game’s advanced ray-traced global illumination (RTGI) is so integral to its lighting system that removing it for a 60fps performance mode would drastically alter the visual experience.

Why 60fps Might Be Off the Table
The report explains that GTA 6’s lighting system relies heavily on real-time ray tracing, making it impossible to disable without compromising the game’s signature realism. Unlike other titles that offer performance modes (lower resolution/effects for higher frame rates), Rockstar appears to be prioritizing visual fidelity over frame rate for this release.
This decision aligns with the studio’s history of pushing hardware limits – Red Dead Redemption 2 also launched at 30fps on consoles before later updates. However, in an era where many AAA games offer 60fps modes, some fans are frustrated.
Mixed Reactions From the Community
The news has sparked heated debate:
“If there’s only 30fps mode, I will just wait for next-gen consoles.” — Grolsch (Twitter)
“I hate devs forcing high fidelity over performance. Give us a choice!” — Anonymous fan
Others defend Rockstar’s approach:
“Pushing visuals to the limit is worth a 30fps cap. PC and future consoles will handle it better later.” — Teej Tech (Twitter)
What This Means for Players
- Console gamers may need to adjust to 30fps gameplay
- PC players will likely get uncapped frame rates (when that version releases)
- Next-gen re-releases could eventually offer performance boosts
While some fans are disappointed, others argue that GTA 6’s world density, physics, and AI are more important than frame rate.
Also, Read
- GTA 6 Quietly Appears on PlayStation Store – What This Means for Fans
- GTA 6’s Gameplay Debut Leaves Fans Speechless
- GTA 6 Trailer Drop Causes Internet Meltdown
Rockstar seems determined to make GTA 6 a visual showcase, even if that means sticking to 30fps on current consoles. Whether this pays off will depend on how well the studio optimizes input latency and motion clarity.
Would you prefer 60fps with reduced visuals, or is 30fps acceptable for better graphics? Let us know in the comments!