Witcher 4 Bugs Already? Players Report Glitches in Early Builds

The Curious Case of Pre-Release Glitches

Even before its official announcement, The Witcher 4 is already making headlines for an unexpected reason—bug reports. A recent Reddit thread titled “I found some bugs” has sparked discussions about the game’s development state, with users sharing supposed glitches from early builds. But how much weight should we give these claims?

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Witcher 4 Bugs Already? Players Report Glitches in Early Builds

The Witcher 4 Bugs Players Are Talking About

According to various unverified reports:

  • Character models occasionally clipping through environments
  • Physics glitches causing objects to float or behave erratically
  • UI elements appearing misplaced or incomplete
  • Quest triggers failing to activate properly

One user described an amusing scenario where Geralt’s (or the new protagonist’s) hair continued growing infinitely during a cutscene. Another reported NPCs walking through solid objects as if they were ghosts.

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I found some bugs
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Why This Isn’t Necessarily Alarming

Game development veterans are quick to point out that:

  1. Bugs are expected in early builds—that’s why testing exists
  2. Many reported “glitches” could simply be placeholder animations
  3. The game is likely years from release, giving CDPR ample time to fix issues

As one developer commented: “If there weren’t any bugs, I’d be worried they aren’t innovating enough.”


The Bigger Picture

These reports—whether fully accurate or not—highlight the intense interest in CD Projekt Red’s next Witcher game. The fact that fans are scrutinizing potential pre-release footage this closely speaks volumes about the franchise’s passionate following.

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For now, these “bugs” serve as a reminder that creating a game as ambitious as The Witcher 4 is a complex process—one where glitches are stepping stones rather than stumbling blocks.

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