The GTA 6 Subscription Service Standoff
Take-Two Interactive, parent company of Rockstar Games and 2K, has clarified its much-debated approach to subscription platforms like Xbox Game Pass and PlayStation Plus. In an August 2025 earnings call, President Karl Slatoff addressed perceptions of the company being “reluctant” to embrace subscriptions, stating that while they occasionally participate, every deal must make financial sense – a stance that all but confirms GTA 6 won’t see a day-one subscription release.

The “Good Economic Deal” Principle
Slatoff’s comments reveal a calculated, economics-driven strategy:
“We do put our titles occasionally into some of the subscription services… We wouldn’t do it unless it was a good economic deal.”
This explains why Grand Theft Auto V has joined Xbox Game Pass four times since 2019 – each occurrence was likely a lucrative, temporary arrangement rather than a permanent catalog addition.
Why Take-Two Remains Selective
Factor | Take-Two’s Position |
---|---|
Day-One Releases | Not economically viable for AAA titles |
Catalog Titles | Occasional additions when financially beneficial |
First-Party Service | GTA+ offers exclusive content for dedicated fans |
Engagement vs. Revenue | Subscriptions drive engagement but not necessarily meaningful revenue |
Slatoff noted that even NBA 2K‘s success on PlayStation Plus didn’t contribute “meaningfully” to its financial performance – highlighting the gap between player exposure and actual profitability.
What This Means for GTA 6
The implications are clear:
- No Day-One Subscription Launch: GTA 6 will follow traditional sales models first
- Possible Future Inclusion: May join Game Pass/PS Plus years after launch (like GTA V)
- GTA+ Priority: Rockstar will likely use its own subscription for exclusive content
This aligns with Take-Two’s history of maximizing full-price sales before considering alternative distribution.
Industry Context: Why Giants Hesitate
Take-Two isn’t alone in its caution:
- Sony: First-party titles come to PS Plus only after sales cycle exhaustion
- EA: Uses EA Play Pro for premium access rather than third-party services
- Ubisoft: Selectively places older titles in subscriptions
Slatoff pointed out that even Microsoft and Sony wouldn’t pay for third-party content “if it didn’t make sense on their end.”
The Bottom Line
Take-Two’s strategy reflects a industry-wide reality: Subscription services work best for:
- Older catalog titles with diminished sales potential
- Short-term promotions to boost engagement
- First-party services where revenue is direct and controllable
For now, players should expect GTA 6 to follow the traditional premium model when it launches May 26, 2026.
Also, Read
- GTA Online End of Summer Giveaway – Grab Free $1 Million This Month
- PS5 Price Increase Dampens GTA 6 Excitement – Consoles Now $50 More Expensive
- Grand Theft Auto – San Andreas Reborn with “Recall” Mod, Restoring Cut Content & Beta Secrets
Key Takeaways
- No Radical Shift: Take-Two’s subscription approach remains unchanged
- Economic First: All decisions prioritize financial viability
- Player Impact: Fewer day-one subscription options but more stable pricing
- GTA+ Future: Rockstar’s own service may expand with GTA 6 content
The full earnings call transcript is available on Take-Two Interactive’s investor relations page.
Source: T2 / The Motley Fool