Grand Theft Auto fans are increasingly convinced GTA VI could cost $100 for the standard edition after Microsoft’s controversial pricing experiment with The Outer Worlds 2. Though Rockstar hasn’t commented, Microsoft’s attempt to charge $80—then backtracking to $70 after backlash—demonstrates publishers testing price ceilings. With GTA VI’s rumored $2B development budget, Take-Two may see this as justification for unprecedented pricing.

Why Fans Are Worried
- Precedent-setting: If any franchise can normalize $100 games, it’s GTA
- Corporate signaling: Take-Two CEO previously called games “undervalued”
- Reddit backlash: Users plead “Don’t pre-order GTA VI or they’ll charge $100″
- Economic logic: Massive pre-orders signal willingness to pay premium prices
A viral Reddit thread argues: “Millions pre-ordering = proof they can charge whatever they want.”
The Microsoft Effect
Microsoft’s quick reversal on Outer Worlds 2 pricing reveals:
- Fan pushback works: Low pre-orders forced the change
- $70 remains psychological barrier for standard editions
- Timing matters: Testing price hikes before GTA VI’s 2026 launch
As one gamer noted: “If Microsoft chickened out, will Rockstar?”
What Gamers Can Do
- Delay pre-orders: Wait until pricing confirmed
- Voice concerns: Social media pressure influences publishers
- Avoid hype-fueled purchases: Vote with wallets
Industry analysts suggest $70-$80 remains most likely, but fan anxiety reflects broader frustration with rising game costs.
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The Bigger Picture
While $100 remains speculative, this reflects gaming’s pricing inflection point:
- Development costs up 200% since GTA V
- Inflation pressures hitting entertainment
- Publisher experimentation (e.g., $70 “standard,” $100+ deluxe editions)
Rockstar’s decision will set industry precedent—making fan restraint critical.
Key reminder: Never pre-order before confirmed pricing and reviews.