GTA 6’s Massive Map Might Be Too Big, Warns Former Rockstar Dev

Grand Theft Auto VI is expected to deliver the biggest map in series history—but could it actually be too big? A former Rockstar developer warns that GTA 6‘s sprawling open world might trigger “exploration anxiety” in players, making the game feel overwhelming rather than exciting. Here’s why size isn’t everything in open-world design.

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GTA 6’s Massive Map Might Be Too Big, Warns Former Rockstar Dev

The “Too Big” Problem in Open-World Games

Bigger Isn’t Always Better

  • Former Rockstar dev Cameron Williams (now at Absurd Ventures) warns:
  • “Most players don’t explore everything.”
  • “A massive possibility space can paralyze players.”
  • Examples like Assassin’s Creed Valhalla show how bloated maps burn players out.

The GTA Gold Standard

  • Rockstar has historically balanced scale with meaningful content (GTA V’s map felt huge but never empty).
  • But with GTA VI rumored to be vastly larger, will it cross the line into “too much”?

What Is “Exploration Anxiety”?

The Overwhelm Factor

  • Seeing a sea of icons on a map can make players feel:
  • “I’ll never finish this.”
  • “Where do I even start?”
  • Williams: “We want to avoid players not knowing what to choose.”

Quality vs. Quantity

  • Games like Elden Ring prove density > sheer size.
  • Will GTA 6 focus on curated experiences or filler content?

Why Rockstar Might Get It Right

Their Track Record

  • Red Dead Redemption 2’s world felt alive but manageable.
  • Rockstar avoids Ubisoft-style checklist fatigue.

The Risk

  • If GTA VI’s map is too big without purpose, even fans might bounce off.

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Will Bigger Be Better—Or Just Bigger?

While fans dream of a massive Vice City, the real challenge is making it worth exploring. Rockstar’s genius has always been in details over scale—so here’s hoping GTA VI finds the sweet spot.

Do you prefer huge open worlds or more focused ones? Could GTA 6 be too big? Debate below!

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