A single comment from a former Rockstar Games developer has reignited fierce debate about Grand Theft Auto VI’s performance targets. Obbe Vermeij, who worked on GTA III, San Andreas, and IV, sparked arguments after suggesting 30fps might be the right trade-off for Rockstar’s visual ambitions – leaving the community torn between fidelity and smooth gameplay.

The Developer’s Case for 30fps
In a Twitter exchange highlighted by GamesRadar+, Vermeij explained the technical rationale:
“At 30fps you can render twice as many polygons compared to 60fps. For a competitive action game you’d go high frame rate, but for GTA, you might prefer visual details.”
His stance emphasizes Rockstar’s legacy of prioritizing immersive worlds over performance – a philosophy evident in Red Dead Redemption 2’s 30fps console launch.
Fan Reactions: War of Perspectives
The r/GTA6 subreddit erupted with polarized takes:
- Pro-Fidelity Camp:
“30fps games only bother PC elitists who’d cry over the best game ever” (Ori_the_SG)
“People will stop moaning the second the game releases” (Dry-Fault-5557) - Pro-Performance Camp:
“2026 without 60fps is unacceptable for a $70 game”
“RDR2’s 30fps felt sluggish – don’t repeat this”
The Likely Reality
Industry analysts predict Rockstar will offer dual modes at launch:
- 30fps “Fidelity Mode”: Max visual detail (ray tracing, dense crowds, advanced physics)
- 60fps “Performance Mode”: Smoother gameplay with scaled-back effects
This compromise mirrors Spider-Man 2 and Horizon Forbidden West – satisfying both camps without sacrificing next-gen immersion.
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Why the Debate Matters Early
With GTA 6 targeting unprecedented scale (leaked documents hint at real-time building interiors and reactive NPC routines), Vermeij’s insight reveals Rockstar’s core dilemma: push boundaries or prioritize accessibility. The final decision will shape expectations for PlayStation 5/Xbox Series X|S’s capabilities through 2026.