GTA 6 Fans Amid Wild Leak
The hype for Grand Theft Auto VI naturally comes with endless speculation about the size and depth of its world. A recent leak has ignited one of the most passionate debates yet, centering on a single, tantalizing detail: the number of buildings players will be able to enter. The community is now deeply divided on what is realistic, what is desirable, and what the term “enterable” even means.

The controversy began with a leak claiming that a staggering 67% of buildings in the game would be enterable. For context, this number is astronomically high compared to previous titles. Grand Theft Auto V, set in a sprawling modern city, featured only around 47 enterable interiors amidst its thousands of structures. Red Dead Redemption 2 had more, but its frontier towns and rural settings are a completely different challenge from a dense, modern metropolis like Vice City.
This leak has forced the community to dissect the definition of “enterable.” Many skeptical fans argue that the claim is blatantly unrealistic for a game of this scale. However, a more nuanced interpretation has emerged from those trying to rationalize the number. They suggest that “enterable” might not mean a fully realized apartment or office, but could include:
What 70% of buildings being enterable looks like.
byu/Elven-Melvin inGTA6
- Building lobbies and foyers
- Motel hallways accessed from the outside
- Rooftop areas reached by elevators
- Attached garages or side rooms of otherwise locked buildings
This perspective, as one Reddit user noted, means “a high amount of interiors isn’t out of the question,” even if 70% is excessive. This definition would create a city that feels less like a facade and more layered, even if many interiors are small or serve a simple purpose.
The debate has also branched into a discussion on quality over quantity. Many players argue they don’t need every single building open; they just want meaningful locations. Comments like, “I just want the cool ones. If I see a huge mall or casino hell yeah I wanna go in there,” represent a large portion of the fanbase who would prefer a fewer number of highly detailed, interactive spaces over a vast number of empty rooms.
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Ultimately, the community is applying a heavy dose of skepticism to the leak. The consensus is that while Rockstar will undoubtedly push the boundaries of an open world, a 67% enterability rate is a logistical nightmare that would divert resources from more impactful gameplay and story elements. The dream of a fully seamless city might be years away, but fans are confident that the coolest and most important locations will be worth the wait.