Cyberpunk 2077 Player Discovers Hidden Aerial Takedown After 700 Hours of Gameplay

Even after 700 hours of navigating Night City’s dystopian streets, Cyberpunk 2077 continues to reveal hidden secrets. A Reddit user on r/cyberpunkgame recently stumbled upon a mechanic that has eluded countless players: performing aerial takedowns by falling onto enemies from height. This discovery has ignited both excitement and frustration within the community, as many realize they’ve missed this stealth option entirely – while others complain it rarely works as intended.

Cyberpunk 2077 Player Discovers Hidden Aerial Takedown After 700 Hours of Gameplay
Cyberpunk 2077 Player Discovers Hidden Aerial Takedown After 700 Hours of Gameplay

How the Aerial Takedown (Supposedly) Works

According to player testing and community feedback:

  • Required Height: A fall of approximately 2-3 stories (exact threshold unclear)
  • Activation Method: Must be jumping or falling directly onto an enemy’s position
  • Execution: Automatically triggers a takedown animation when conditions are met
  • Ideal Scenarios: Best used with double-jump cyberware for precision positioning

However, as many players note, the mechanic is notoriously inconsistent:

“Sometimes I’ll go for one and instead V just fake lands on her feet and I slide off and alert them”u/Beer-Milkshakes


Why This Mechanic Went Unnoticed

Several factors explain why this feature remained hidden for so long:

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  1. Zero Tutorialization: CD Projekt RED never mentions or teaches this mechanic
  2. Context-Sensitive Activation: Requires very specific positioning and height
  3. Buggy Implementation: Many players attempted it but assumed it didn’t exist due to failed attempts
  4. Alternative Playstyles: Stealth players might avoid jumping combat, while aggressive players ignore stealth options

Community Reactions: “I Thought I Was the Only One!”

The revelation has sparked widespread sharing of similar experiences:

  • First-Timers: “Holy shit – learned the same thing today!” – u/slingshot110
  • Accidental Discoverers: “I was just hopping with high jump cybernetic and accidentally TKO’d a badge”u/Art4576
  • Frustrated Veterans: “It never works properly when I actually try to use it”

The Bigger Picture: CD Projekt RED’s Design Philosophy

This discovery exemplifies the studio’s approach to immersive simulation:

  • Organic Discovery: Mechanics exist without hand-holding
  • Environmental storytelling: Gameplay emerges from world interaction
  • Player-Driven experimentation: Rewards curiosity and experimentation
    Similar hidden features include:
  • Vehicle-mounted machine guns
  • Hidden quests with no map markers
  • Environmental interactions that change outcomes

Tips for Attempting Aerial Takedowns

If you want to try this temperamental technique:

  1. Acquire double-jump or charged jump cyberware
  2. Find elevated positions near unaware enemies
  3. Aim directly for the target’s position
  4. Save first – expect several failed attempts
  5. Accept that it may not work consistently

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Why This Matters Beyond One Mechanic

Cyberpunk 2077‘s continued discovery of hidden elements demonstrates:

  • Longevity through depth: Games that reward investment maintain player engagement
  • Community value: Shared discoveries enhance collective experience
  • Imperfect design: Sometimes janky features become beloved quirks

The aerial takedown may be flawed, but its existence – and the community’s reaction to it – exemplifies why Night City continues to captivate players years after release.

Cyberpunk 2077 is available on PC, PS5, Xbox Series X/S, and last-gen consoles. The Phantom Liberty expansion adds additional stealth options and mechanics.

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