Performance Over Pixels: Why Battlefield 6 Is Skipping Ray Tracing
In a significant departure from industry trends, the developers of Battlefield 6 have confirmed the game will launch without ray tracing support and has no plans to implement the feature in the foreseeable future. This decision, explained by Ripple Effect Technical Director Christian Buhl to ComicBook, represents a strategic shift toward prioritizing smooth performance and broader accessibility over cutting-edge visual effects that often come with heavy performance costs.

The Battlefield franchise has historically been at the forefront of graphics technology. It was the first major title to implement AMD’s Mantle API (a precursor to Vulkan) and Battlefield V was the very first game to support real-time ray tracing back in 2018. This makes the decision to forego the technology in its latest installment particularly notable, signaling a renewed focus on gameplay experience over graphical bragging rights.
Why No Ray Tracing?
The rationale behind this decision is fundamentally practical. Ray tracing, while capable of producing stunning lighting, reflections, and shadows, imposes a massive performance penalty that can dramatically reduce frame rates. In a fast-paced, competitive multiplayer shooter like Battlefield, where consistent high frames per second and responsive controls are crucial to the experience, the trade-off simply isn’t worth it for the developers.
This approach ensures the game can run smoothly on a wider range of hardware, including older and more mainstream PCs, without sacrificing the core visual quality of the massive, destructible environments Battlefield is known for. It’s a lesson seemingly learned from Battlefield 2042, which faced criticism at launch for its demanding system requirements and optimization issues.
A Focus on What Matters: Gameplay and Upscaling
Instead of ray tracing, the development focus has shifted to core gameplay elements like large-scale destruction and the popular Portal mode customization. The game will support a vast array of over 600 PC settings, allowing players to fine-tune their experience.
Notably, Battlefield 6 will feature comprehensive support for modern upscaling and frame generation technologies—including AMD FSR 4, NVIDIA DLSS 4, and Intel XeSS 2. The developers emphasize that these features are not a crutch for poor optimization but are instead tools to further enhance an already well-performing game, giving players more options to maximize their frame rates and image quality.
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The Bottom Line
By skipping ray tracing, Battlefield 6 is making a clear statement: it values buttery-smooth, accessible gameplay for millions over premium visuals for a few. This player-first approach could be a winning strategy, ensuring the game runs great on the hardware most gamers actually own while delivering the chaotic, large-scale warfare the series is famous for.
Source: comicbook, tomshardware