The Never-Ending Graphics Debate
A new Reddit thread titled “People are still saying this new game looks too good to be true” has reignited one of gaming’s oldest debates. As Battlefield fans analyze every frame of available footage, the community finds itself split between those demanding cutting-edge visuals and others prioritizing smooth gameplay.

What’s Causing the Controversy?
The divide stems from conflicting expectations:
- Visual Purists point to competitor shooters with more detailed environments
- Gameplay First players argue Battlefield’s scale requires optimization
- Tech Realists note the limitations of current-gen consoles
- Nostalgic Fans remember when gameplay alone carried the franchise
DICE’s challenge? Balancing photorealistic destruction with performance across PC, Xbox Series X/S, and PS5. As one developer anonymously commented: “You can’t have 128 players, dynamic destruction, and The Last of Us graphics simultaneously.”
People are still saying this new game looks too much like BF2042 😂
byu/Shanksyyyyy inBattlefield
The History Behind the Expectations
Battlefield has always pushed technical boundaries:
- 2002: Battlefield 1942 wowed with massive maps
- 2011: BF3’s Frostbite engine set new standards
- 2016: BF1’s atmospheric design won universal praise
- 2021: BF2042’s launch struggles reset expectations
This legacy creates sky-high anticipation for each new entry. The current debate echoes pre-release reactions to Battlefield V, which later gained appreciation for its visual style.
Why This Matters Beyond Graphics
The discussion reveals deeper industry trends:
- The 60FPS Standard – Players now expect smooth performance as a baseline
- Cross-Gen Growing Pains – Developing for multiple platforms creates compromises
- Art Direction vs. Raw Power – Stylized choices often age better than pure realism
- Gameplay Legacy – Many fans still consider Bad Company 2 the series peak
As one veteran player noted: “I’d take BC2’s destruction with modern graphics over pretty corridors any day.”
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What Players Should Realistically Expect
Based on developer insights and technical limitations:
- Large-scale battles will prioritize stability over visual flourishes
- Destruction systems may look different from pre-rendered trailers
- Character models might lack single-player game detail
- Lighting and weather effects could be the visual standout features
The ultimate test won’t be screenshot comparisons, but whether the game feels like Battlefield when 128 soldiers clash in dynamic environments.